#Uncharted 2 last boss movie
Hennig believes character emotion grew from the "production of the game as if it were a traditional movie or stage play".
To accomplish this, many of the character reactions were conveyed through facial expressions and body language rather than explicit dialogue. The ultimate goal was to make the characters react as if they were real people in a realistic world. A blended animation system developed especially for the game allowed one character animation to begin before the previous one had ended, aiding this realism. Focus was instead placed on a realism in the animation to highlight character humanity. The character designs were kept intentionally simple, as the designers wanted character personality defined by actor performances, rather than "trinkets attached to the character model".
The game developers and animators worked closely together to ensure that the expressions and movements of the characters matched with the desired tone of the games. They tried to contrast with other western games, which lead game designer Richard Lemarchand described as "overwrought and all a bit emo". This included drawing characteristics from Tintin, Doc Savage, and a number of movies. The production team sought to capture a certain tone in the character design, and closely studied the pulp adventure genre for inspiration. Amy Hennig, the series' creator and writer for the first three games, designed the characters' personalities and mannerisms. The more fluid character motions were improvised on a motion capture stage, and were not scripted or drawn beforehand. Early on, the Naughty Dog development team drew a number of concept sketches depicting characters hanging from cliffs and handling weapons awkwardly many of these concepts directly translated into the final character products. Illustrator and designer Kory Heinzen worked on pre-visualization and concept design for many of the characters in the Uncharted series. The voice acting has also received acclaim, including two Interactive Achievement Award nominations. The inclusion of strong female characters has also received praise.
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Reception to the characters in the series have been fairly positive, with most commentators focusing on the believable nature of the characters and their interactions with each other. Many of the characters were meant to highlight different aspects of Drake's personality.
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The voice actors were given considerable license to improvise the lines and influence character personality, and also performed the motion capture work for their characters. He is also accompanied by his longtime friend, associate, and mentor, Victor Sullivan.Ī team at Naughty Dog designed the character appearances, and Amy Hennig was the main writer of their personalities and mannerisms. He has had two love interests in the series so far the aforementioned Elena Fisher, a reporter and now his wife, and Chloe Frazer, another treasure hunter and an old flame, but was involved with Rika Raja in the motion comic. He is accompanied by a number of characters, the main ones being Elena Fisher and Victor "Sully" Sullivan. The development team sought to make him a generally average and likeable character.
He has a shady past, in which he associated with a number of thieves and black market salesmen in order to obtain various valuable items. Nathan Drake is the primary playable character of the series. In Uncharted 3: Drake's Deception, he competes with a secret order to search for the fabled ' Iram of the Pillars', and in the prequel comic Uncharted: Eye of Indra, he works for an Indonesian crime lord in order to get the money needed to raise the coffin of his supposed relative Sir Francis Drake. In Uncharted 2: Among Thieves, he races a homicidal war criminal to find the powerful and mythical Cintamani Stone in Shambhala. In Uncharted: Drake's Fortune, he must stop a group of mercenaries from collecting a cursed golden idol known as "El Dorado" and using it as a biological weapon. It primarily focuses on the exploits of treasure hunter Nathan Drake and his associates as they hunt down various mystical artifacts. The series includes the video games Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake's Deception, Uncharted 4: A Thief's End, Uncharted: Golden Abyss, and Uncharted: The Lost Legacy, as well as a motion comic prequel, Uncharted: Eye of Indra. The Uncharted series, created by video game developer Naughty Dog (with two titles developed by Bend Studio), features many characters. From left to right: A guardian of Shambhala, Harry Flynn, Zoran Lazarević, Chloe Frazer, Nathan Drake, Tenzin, Smitty, Elena Fisher, Victor Sullivan, Karl Schäfer, a skeleton from the multiplayer mode, and two mercenaries.
A Naughty Dog promotional illustration of a number of characters from the Uncharted series.